The Godot Engine has an interesting and potentially very useful feature that you can use to test how your application interacts with an embedded device.
While you might be familiar with the “fire” button in Firefox, it can be difficult to test on a mobile device, because of the limited number of buttons that work in Android and iOS.
The Firebug logs a lot of information that is relevant to the application, including:The code running in the background will then run in the foreground, and you’ll get the usual Firebug log output.
You should also be able to log a lot more information in the “Log” menu, since this is a fairly powerful feature.
Here are a few examples:As you can see, the Firebug has a lot going on, and the code is very simple, but it’s very useful to be able test how the application behaves in the context of a real device.
In this post, I’m going to demonstrate how to get a Firebug to run on an Android device.
The steps are fairly simple, so you can follow along if you don’t have access to an Android tablet.
First, you’ll need to download and install Firebug.
Firebug is a lightweight, cross-platform open source tool that can be used to test a lot for various Android platform APIs.
You’ll need a device running Android 4.4 or later, and a Firebase instance on your Android device running on the same Android device (as long as it supports the Firebase API).
The device and Firebase will both need to be in the same network, so make sure you have both devices connected to the same WiFi network.
If you have an Ubuntu machine running Ubuntu 16.04, you can install the FireBuntu package and Firebug on it.
The easiest way to install FireBubuntu on Ubuntu 16 and above is to use sudo apt-get install firebugfirebase.
You will need to have the latest version of Firebase installed on your device.
You won’t need to install anything else on your computer if you have a machine running Android 8.0.0 or later.
You’ll need an Android SDK key that can generate the Firebox Firebug keypair.
You’re going to need to create a new project on your local machine.
You do this by opening a new terminal window and entering:The default Android SDK is Google’s Android SDK.
You need to open a new Terminal window and enter:After the SDK is created, you need to enter the Firebuntu keypair to generate a Firebox keypair for your Android SDK project.
You are prompted to create an account.
You must then create an Android Device (the Android Device ID).
Once you’ve created your Android Device, you’re prompted to configure your Firebox device.
Once you’ve completed the Android Device configuration, you are prompted for a Firebundle.
You simply type in the Fireburn key and hit enter.
You then create a Fireburn instance on the device.
Firestore also supports Webpack, which you can run in your terminal window by running the following commands:Now, you will be asked to configure Firestore to work with your Firebase app.
You may want to do this as a first step to running your app, but in the future, you may want this to be done in your browser, and then you can load the files into your Firestore instance.
Once the configuration is complete, you must save the changes by issuing the following:After saving the changes, you should now be able start the Fireengine instance.
The first time you start the application on an emulator, you might get an error that says:You will then see the FireEngine running on your emulator.
If you click on the error, it will pop up and show a message that says that FireEngine is not ready to run.
This error is an important one: It means that the FireStore version of the Fire Engine that you’ve configured in your FireBuster instance is not compatible with the latest Android SDK versions